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Thursday, November 21, 2013

RUBICON - Power to the Individual

Hey guys and gals, Kondor again.

So by now I'd hope that we've all managed to download the new RUBICON patch and have played around with it a little bit. I love the new log in screen, it's very slick. The update to the certificates is great, and helpful to those of us who use it to aim our skill training the right way. And we still need time to see how the new ship balancing and the mobile structures affect our gameplay. But this isn't meant to be a review of RUBICON. No, this is more of a praise of CCP's new expansion to our beloved game, for RUBICON has truly given the individual the capability for power.

Especially with the addition of the mobile structures, the individual player can take the reigns of how he (or she) lives in the universe. There's no more need for a pilot with small-scale aspirations to join or create a corporation in order to set up their own personal base (albeit a small one). They can play solo, move by themselves, go where they want. With the Mobile Depot, if a pilot wants to go out and survive in the cruelest parts of the universe, they can. They need to set up their own form of defenses, an escape route, a plan. There's no need to be stationary. The Mobile Tractor Units can make some interesting PvE logistical decisions and allow for faster operations for the casual ratter. And for those individuals that simply wish to be a pain in the ass to miners and aspiring planetary industrialists, there's the Mobile Siphon Unit. Oh, and for some extra protection when by yourself, the Mobile Cunosural Inhibitor might be a useful resource.

Yeah, Kondor, we know all of this already. Why are you so excited? Well, I'm excited because this all brings power to the individual player. When there might not have been much variation in the way that a single person might have played in the past, RUBICON has given them options. This is the time for true privateering. But what's more is that these individuals can come together and utilize their tactics in different ways, some up with new ways to play the game. Even pester people with some tactics that might not have been available to them in the past. Let alone new ways for the bigger corporations and alliances to carry out their business - alone and with one another.

I may sound a little overexcited, and my focus might be narrowed on this subject, because there's quite a bit of other content that was added. But I think this is the meat behind RUBICON, the part that will change the game, that will change how people play. But hey, what do I know? I'm just a preoccupied pod, right?

Enjoy RUBICON, everyone. And of course, fly safe.
Kondor
o7